These images are discovered by exploring a variety of rule and dynamic based models for behavior. They exist on a continuum between randomness and order. The most interesting images are found at the brink of chaotic breakdown, or conversely, of strict mechanical repetitive structure. In either case the ebb and flow of line density at a micro scale become fluidlike and gestural when viewed at a more macro scale. The intended engagement of the viewer with the artwork is a spatial one, where the large scale structure of the image evaporates upon close inspection.

The computational realization of gesture entails the construction of a volume field of action. In this space various mathematical functions which represent small aspects of movement are distributed. The sum of the various functions is recorded for millions of points in space. These data are collated and translated into thousands of drawing primitives which are written into an image file for printing and archiving.

My methods resemble physical simulation and data visualization from the sciences, but I turn them to my own uses. I feel that I have more complete control over what comes out of my methods than by using algorithmic or fractal mathematics. I am emulating natural forces that create patterning in the real world, such as alluvial flows, turbulation and the like. I consciously manipulate the process in ways which force the results into accumulated gestures, which at least potentially, could come from my own hand.

In order to represent these images on a web site they must be reduced in resolution by 99%. The works are a minimum of 3 feet square. The actual line weight is equivalent to that of a 0.2 - 0.3 millimeter pen nib, yet the large scale structure holds up when seen from a distance. This disparity of scale is an essential element of the experience of the works.